
After you’ve selected your chips for the round, you’ll find yourself on a 3×6 grid. These attacks are very useful against some of the more difficult enemies.Īs for the actual battles, they are quite fun, and very fast-paced. At a certain point in the game, MegaMan gains the ability to use “guts” attacks, which are charged up elemental versions of his arm cannon. MegaMan increases his level by finding specific items, such as HP Memory, which raise his maximum hit points (obviously), and PowerUps, which can be used to upgrade any of his three stats: Attack, Rapid, and Charge. This limits you to your arm cannon, which starts off quite weak, but eventually grows in power as you progress through the game. If you discard them, you will gain twice as many new ones in the next round, but not have any chips to use in the current round. If you have multiple chips that share the same class, you can equip more than one per round. You can either choose chips to use or select chips to discard. Each battle round brings up a window showing five random choices from your equipped chips. You collect “chips” throughout the game, each of which represents a specific attack or defensive move that MegaMan can perform.

The gameplay of MMBN2 is simple when compared to most RPGs, yet it’s still quite compelling. MMBN2 is an addictive and entertaining Action/RPG that no GBA-owning RPG fan should be without. I must say that I was pleasantly surprised, though. Having never played the original MegaMan Battle Network, I wasn’t quite sure what to expect when I booted this cart up for the first time.
